> For the complete documentation index, see [llms.txt](https://handgames.gitbook.io/hide/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://handgames.gitbook.io/hide/h.i.d.e./props.md).

# Props

**Props** are the hiding team in H.I.D.E. A player morphs into one of the objects on the map (a box, a chair, a plant…) and must survive until the round timer expires.

### Morphing

At the start of the match every Prop takes control of a scene object. The object's size and shape become your body.

### Prop size

Props have no rarity — they have a **size**: the bigger it is, the **faster** the Prop moves and the more **health** it has.

Spawn chances differ from map to map, but small items are always the rarest to spawn.

#### Changing your prop

Switching to another prop costs PG — the price depends on the size of the new prop:

| Size        | Price, PG |
| ----------- | --------- |
| Prop size 0 | 5         |
| Prop size 1 | 7         |
| Prop size 2 | 10        |
| Prop size 3 | 15        |
| Prop size 4 | 20        |
| Prop size 5 | 150       |
| Prop size 6 | 200       |

Prices come from the server config and may change without a game update.

### Abilities

* **Movement** — roll, jump and climb surfaces.
* [**Whistles**](/hide/h.i.d.e./whistles.md) — 72 sounds to taunt Hunters or coordinate with allies.
* [**Perks**](/hide/h.i.d.e./perks.md) — you can equip **2 active and 2 passive** perks: Shield, Flashbang, Radar, Teleport and more.

### Effects

Hunters can inflict statuses on Props, for example:

* **Freeze** — movement disabled for a short time;
* **Flash** — screen blindness.

Effects are applied by Hunter perks — see [Perks](/hide/h.i.d.e./perks.md) for the full list.

### Reborn

If the room owner enabled resurrections, a dead Prop can spend a Resurrection consumable and return to the match.

### Win condition

Props win if at least one Prop survives until the end of the timer.
