> For the complete documentation index, see [llms.txt](https://handgames.gitbook.io/hide/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://handgames.gitbook.io/hide/h.i.d.e./hunters.md).

# Hunters

**Hunters** are the seeking team in H.I.D.E., armed with [weapons](/hide/h.i.d.e./weapons.md). Their goal is to find and destroy every [Prop](/hide/h.i.d.e./props.md) before the round timer expires.

### Gameplay

During the Hiding stage Hunters are not frozen — they stay locked inside the spawn room. When the doors open, they spread across the map, look for suspicious objects and shoot anything that might be a disguised player.

> ⚠️ **Self-damage:** hitting a Prop damages the Hunter himself — every weapon has a 'Self-damage' stat. Spraying boxes at random will eat your own health fast!

### Loadout

* **1 primary** weapon;
* **1 secondary** weapon;
* up to **2 active and 2 passive** [perks](/hide/h.i.d.e./perks.md).

The full weapon list with stats lives on the [Weapons](/hide/h.i.d.e./weapons.md) page.

### Perks

Hunter perks come in active (grenades, Radar, Beacon, Mine…) and passive (Weapon Master, Deadly Zone…) flavors. They help you find Props: reveal them through walls, freeze them, deal area damage. See [Perks](/hide/h.i.d.e./perks.md) for the full list.

### Win condition

Hunters win when every Prop is destroyed before time runs out.
