> For the complete documentation index, see [llms.txt](https://handgames.gitbook.io/hide/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://handgames.gitbook.io/hide/h.i.d.e./gamemodes.md).

# Game Modes

**Game Modes** define the rules of a match in *H.I.D.E.* The mode is selected when creating a room.

### Prop Hunt

Classic hide-and-seek. [Props](/hide/h.i.d.e./props.md) cannot deal damage — they can only hide, run, and use [Perks](/hide/h.i.d.e./perks.md). Players on both teams have additional bonuses (perks) enabled.

### Rebellion

A variant where [Props](/hide/h.i.d.e./props.md) **can deal a small amount of damage**. Props should team up to take down a single Hunter. Perfect for players who want a more active playstyle.

### Tutorial

A single-player training episode teaching movement, hiding, and shooting basics.

### Room settings

When creating a room, the host also configures:

* **Map pool** — pick one or several [Maps](/hide/h.i.d.e./maps.md)
* **Round style** — single match / multiple rounds / cycle
* **Rounds** — number of rounds
* **Resurrections** — how many times players can use Reborn (0–4)
* **Perks** — enabled or disabled
* **Password** — optional private room Note: custom rooms are unranked — no XP is awarded there.

### Match stages

| Stage    | Description                               |
| -------- | ----------------------------------------- |
| Lobby    | Players join and teams are balanced       |
| Hiding   | Props morph and hide; Hunters wait frozen |
| Gameplay | Hunters seek and shoot; timer counts down |
| Results  | Scores, XP, and rewards are shown         |
